The Game of Buddhism
Buddhist
practice is a game because its parameters are limited, selected, biased and
part fictional (i.e. the experimental field is mightily reduced (hence incomplete),
skewed towards a particular outcome and made rational by a fictional physics
and metaphysics) and its goal pointless (read: empty), save for the mightily
distressed (hence concentrated) or deeply entranced (for instance via the jhanas
or continuous satipatthana) few who want to end liviing (therefore
dying). The Buddhist
game, and there are now 84000 (meaning: a large number) variants of that game
on offer, is simple to understand. 1.
The Buddhist
game is played to end distress (Pali: dukkha, elsewhere translated as
suffering, pain, anxiety, unpleasantness and so on). The ending of distress,
hence the goal of the game, is circumscribed with the very ambiguous, hence fuzzy metaphor nirvana (meaning: gone out,
extinguished or quenched like a fire). 2.
Ending of
distress (=
nirvana) is achieved by ending life. That’s because, according
to the Buddha, life ends in death and death, preceded by sickness and old
age, is distressing. Consequently, when life, the stressor, ends, death and
the distress it causes, end. The Buddhist
game is played at two intensities, namely @ 100% and at-less-than-100%. The
two modes are expediently described as the ‘Professional
Version’
and the ‘Home Version’. The homeless itinerant beggar (read: Buddhist monks =
bikkhu, called ‘noble’ by the Buddha), plays the Professional Version,
that as to say, he plays @100% (i.e. absolutely), 24 hours per day and to its
absolute goal, namely the complete ending of distress resulting from the
complete shut-down (without rebirth = restart) of his life.* He is offered the metaphysical carrot (not
proven to exist) of ‘no rebirth’, therefore of no ‘re-death’ (Pali: amata)
and the distress of dying. Some consumer oriented Buddhist variations of the
Great Vehicle promise that the ending of life (= death) results in bliss,
indeed of entry to The Land of Bliss. They provide no evidence that such a
land exists, but promising it is good for business. The ‘Home Version’ played by the sedentary householder (and whose
lifestyle is repeatedly called vulgar and low by the Buddha, hence suggested
as ignoble) is played @-less-than-100% and part-time. He plays to suit his
needs, that is to say, to reduce (read: relax = cool) his everyday distress
to a manageable level. In order to reduce his distress he reduces (i.e. shuts
down) the friction (hence heat) causing drivers of life that result in his
distress, and which according to the Buddha are ‘greed (i.e. desire), hatred
and stupidity.’ The householder is promised the reward (= carrot) of a less
stressful rebirth (not proven to happen, save in this life). Again, the
layperson plays the Buddhist game of attaining ‘the ending of distress’ (= nirvana) by shutting down his
life (= death) generating (read: birthing) functions, namely greed, hatred
and passion (or delusion). By shutting down (or burning out = extinguishing)
selected functions voluntarily he enhances his capacity to survive in the
wider world with reduced distress. Such selective shutting down (i.e.
relaxation) of the drivers of life results in the development of
self-restraint, dispassion and friendliness, the Buddhist core values,
causing appeasement. Playing the
Buddhist ‘Home
Version’
game results in lower interpersonal and personal friction (hence stress),
that person becoming ‘cooler’, i.e. more socially compatible (because less
ego driven), that is to say, more domesticated. The drop-out who (today)
plays the ‘Professional
Version’ of
the Buddhist game full time becomes a harmless, asocial psychotic living
rough out of a cardboard box or, if he plays at just less than 100%, an
almost absent minded (from this world) scholar in an Oriental department at a
university or spaced out guru in a meditation (read: stress reduction)
asylum. * … The completely asocial
Hinayana dropout strives to end his distress by ending his life (= decay
towards death). The partially asocial Mahayana dropout, to wit, the
bodhisattva (= awakened being), strives to end the lives (= deaths) ‘of all
sentient beings’. In short, the latter serve to remove all sentient life from
the universe, i.e. to end life as we know it, thereafter ending what’s left
of his person. Topics Index
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